Elementalist Engineer Guardian Mesmer Necromancer Ranger Thief Warrior
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  • Indicator
Active Set ?
Race
Healing
Utility
Device Kit
Elixir
Gadget
Turret
Weapon Kit
Racial Skill
Elite
Helm
 
 
 
Shoulders
 
 
 
Coat
 
 
 
Gloves
 
 
 
Leggings
 
 
 
Boots
 
 
 
Amulet
 
 
Back
 
 
Ring 1
 
 
Ring 2
 
 
Accessory 1
 
 
Accessory 2
 
 
Remaining trait points:   70
Explosives
Adept
Master
Grandmaster
+0 power, +0% condition duration
Firearms
Adept
Master
Grandmaster
+0 precision, +0 condition damage
Inventions
Adept
Master
Grandmaster
+0 toughness, +0 healing power
Alchemy
Adept
Master
Grandmaster
+0 vitality, +0% boon duration
Tools
Adept
Master
Grandmaster
+0% critical damage, +0% tool belt recharge rate

Consumable

Food
 
Utility
 

Boons

Note: Only might and fury boons work at the moment. The values entered here will not be saved in the link code.

Might
(0 - 25)
Fury
(0 - 100)%
Protection
(0 - 100)%
Regeneration
(0 - 100)%
Retaliation
(0 - 100)%
Swiftness
(0 - 100)%
Vigor
(0 - 100)%

Note: This is meant for those who wish to fine tweak some of the attributes. The values here will not be saved in the link code

Instructions: Choose an attribute from the left or type it into the text area. The format is attribute followed by a colon followed by value. Each attribute change should be separate by a comma. Extra spaces do not matter.

Offensive

power
precision
critical damage
condition damage
condition duration
critical chance
damage multiplier

Defensive

toughness
vitality
healing power
endurance regeneration
agony resistance

Farming

bonus gold
bonus experience
bonus karma
magic find

Durations

boon duration
might duration
fury duration
protection duration
regeneration duration
retaliation duration
swiftness duration
bleeding duration
burning duration
chilled duration
confusion duration
crippled duration
immobilized duration
poison duration
vulnerability duration
weakness duration

Writing Your Own Custom Indicator

Show/Hide Instructions

To be able to code your own custom indicator you'll need to have some rudimentary knowledge of programming in general. Whatever you type in the text area will be treated as Javascript and evaluated client side. Whatever you code here won't be saved so do remember to save it to an external text editor. There are a couple of things to note when coding:

  • Variables used here must be declared using the var keyword with the exception of your own custom indicator.
  • The variable representing the custom indicator should be written on a separate line prefix with 'ind_', e.g. ind_Heal_per_sec (the underscore will be converted to space when displayed on the panel to the right). The indicator variable should only appear once in the code.
  • List of available attributes here. In general, single-word attributes are in lower case, e.g. power, while two-word attributes have the first character of the second word in upper case, e.g. criticalDamage.
  • Check out the example collection of custom indicators here.

If you would like your indicator to be included in the collection, please send me an email

Warning: Do not copy paste code from sources that you do not trust!
Attributes
Power 916
Precision 916
Toughness 916
Vitality 916
Critical Damage 0%
   Critical Multiplier 1.5
Condition Damage 0
  Bleeding Damage/stack 43/s
  Burning Damage 328/s
  Poison Damage 84/s
  Confusion Damage/stack 130/skill
Condition Duration 0%
Healing Power 0
Boon Duration 0%
Critical Chance 4%
Damage % 0%
Condition Damage % 0%
Armor 2127
Health 10805
Endurance Regeneration 0
   1 dodge every 10s
Agony Resistance 0
Defense 0
Attunement Recharge Rate 0%
Tool Belt Recharge Rate 0%
Virtue Recharge Rate 0%
Shredding Recharge Rate 0%
Life Force Pool 0%
Pet Attribute Bonus 0
Steal Recharge Rate 0%
Burst Damage 0.0%
Farming and Leveling
Magic Find 0%
Bonus Gold 0%
Bonus Experience 0%
Bonus Karma 0%
Durations
Bleeding Duration 0%
Blind Duration 0%
Burning Duration 0%
Chilled Duration 0%
Confusion Duration 0%
Crippled Duration 0%
Fear Duration 0%
Immobilized Duration 0%
Poison Duration 0%
Torment Duration 0%
Vulnerability Duration 0%
Weakness Duration 0%
Aegis Duration 0%
Fury Duration 0%
Might Duration 0%
Protection Duration 0%
Regeneration Duration 0%
Retaliation Duration 0%
Stability Duration 0%
Swiftness Duration 0%
Vigor Duration 0%
Daze Duration 0%
Stun Duration 0%
Condition Duration (self) 0%
Chilled Duration (self) 0%
Stun Duration (self) 0%
Crippled Duration (self) 0%
Immobilized Duration (self) 0%
Damage & Survivability
Effective Power 0
Effective Health (EHP) 0
Damage Reduction 0
Reference Armor 1836
Custom Indicator
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